effects

Oct. 31st, 2013 04:06 pm

EFFECT ONE -- Violence.  Characters become aggressive to the extreme--not just threatening violence, but actually going through with it. They will lash out first and never ask questions at all; the smallest thing could set them off. They won't stop, either; they'll just keep going until they're stopped. People under this effect are much more twitchy and nervous.


EFFECT TWO -- Passive. These people have become suddenly super-dependent and needy. We're not talking just about co-dependent partner-types, here; these are people who suddenly literally need the approval of everyone, and are willing and desperate to do whatever they can for attention and affection. They want to be loved and admired and noticed, and they may latch onto one person, or to a group of people, or anyone passing by might do to give them their "fix" for attention. They are clingy and afraid, and they need your comfort right now.


EFFECT THREE -- Manipulation. "The innocent cruelty of children"--only there's nothing so innocent about this. A lot of it's rather deliberate and rather unkind; it's schadenfreude taken to an extreme level. Offer to do something, only to laugh in their faces when they're grateful. Push someone down the stairs and pretend you saw nothing. It doesn't matter, as long as it's funny.


EFFECT FOUR -- Denial.  Everything is fine, peachy keen!  In fact, maybe you have never felt better.  No matter what methods people take to try and get through to you, and show that things are really not great, and really not normal, it's not going to take. 
[ you have been here long enough

rain drips audibly through the bare metal skeletons of the aerial level. this place is familiar; this is where iris is, after all. but the rain is harmless when you feel it, fat and splashing on the ground, nourishing a number of spider lilies that seem to have sprouted from wreckage of old buildings. they lead in a curve on the upper level, a pathway of flowers. you can see the edge of a golden set of doors from where you are.

you're almost there. ]
[ you have been here long enough

rain drips audibly through the bare metal skeletons of the aerial level. this place is familiar; this is where iris is, after all.

but strangely the rain seems ... different. every drop is light and harmless, and every drop makes a different tone; like strikes on a piano. the metal platforms in front of you are shaped like musical notes, traveling ever-higher, and a white cat with familiar pink markings is stepping up them, gracefully making its way. at the top of the stairs is a set of golden doors.

you're almost there. ]
[ you have been here long enough

the damp hallways of the sunken level are familiar to you. this is where Fawn's dorm is, after all. the water laps at your feet and the hallways are as strange as ever... the one in front of you even stranger. it angles sharply upward, the stone changing from ... well, stone, to luxurious blue carpet, the walls from blank, damp white to wallpaper-covered. the ceiling of the hallway also turns in a gradient from white to painted black, stars dotted in white. one particularly brights one shines ever-high in the corner of your eye and moves as you do, guiding you ...

towards a set of golden doors at the end of the sharp angle upward.

you're almost there. ]
[ you have been here long enough

the damp hallways of the sunken level are familiar to you. this is where Fawn's dorm is, after all. the water laps at your feet ... but drains downward, for some reason. you're in a hall but there is another hall beside you, spiraling down, forming a double-helix with yours. as you look down a wall raises between them, metal grating that you can still see the helix through, and the floor turns to metal as well. the way behind you is blocked.

will you go down? after all, you're almost there. ]
[ you have been here long enough

the overgrown level, the third one, may be familiar to you; plants abound vines dangle heavily from the walls and ceilings. but ... not everything is familiar. there's certainly more roses growing in the plantlife than before, and if you look closely at the shelves instead of skin-bound books on human anatomy they're all books on magic, on lies and deception.

beneath your feet, too, is a road of coral stones, iris blossoms peaking out from where they grow around and underneath them. in the distance you see a large golden set of doors. you're almost there ]
[ you have been here long enough

the third level, the overgrown level, should be familiar to you; the nature everywhere, the moss underneath your feet, the danging vines. what may not be familiar is the sound of a loud, ticking clock permeating through the area ... or the line of bright red roses trailing through the maze of library shelves, in a definite path. they lead toward the direction of the ticking sound. you're almost there ]
[ you have been here long enough

it's a hallway on the second floor, you can tell as much, the darkness familiar. but instead of cold stone floor under your feet there's flowers, sprouting out from cracks in the walls and the ground, softening the path. the hallway twists, heading at a sharp incline.

the only movement is the rustle of a silver snake, brushing its way through the pale white and purple flowers, heading down the spiral of the hallway. you're almost there. ]
[ you have been here long enough

a long hallway, somewhere on the second level, stretches out in front of you. it is dark, but glowing crystals on the ceiling light your way and then extinguish when you move past them. with their light you can see that suits of armor line the halls. water runs along the floor, the current pouring against you, but it does not make you wet and it is not enough to hamper your step.

the only thing you can see through the darkness is a set of golden doors at the end of the hallway. you're almost there. ]
[ you have been here long enough

your chariot knows the way to the exit, gliding through the stone halls down through the maze-like darkened halls of the second floor, and comes to a halt in front of a golden door. it's the only thing standing in your way, from leaving. ]
[ you have been here long enough

how did you not realize it before? the way to the exit. . .

but it's okay, a guide's been sent. there's a cat, fluffy and white, that leads you from the disconnected metal platforms of the fourth level down to the maze-like second level. it mewls for you to follow it down the corridor, where a golden door bars you from the exit. you're almost there. ]
[ you have been here long enough

no torches light the way, but the gold lights that your vision swims in illuminates the darkness today. how did you not realize it before? the way to the exit. . .

all you needed to do was follow the Carnelian cobblestones, that lead down from the overgrown saffron portrait to the maze-like second level. you're almost there, the golden door that bars you from the exit is right before you ]
Who: Iris
When: Day ???, ???
Where: The Scrap Heap
What: :)

[ you could have sworn you saw something glow iris blue from here. Doesn't that seem worth checking out? ]
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